Iris Vr 3

Virtual Reality (“VR”) is a new frontier. 2D drawings, 3D modeling, and performance simulations: these are all ways of understanding and conveying what a space will feel like once built, but VR is the first immersive technology that draws an immediate connection between the virtual model and the completed space, between data, design process, and visceral experience. What are the possibilities of these new applications?

Ennead Lab is exploring immersive technology to connect the virtual design model with the visceral experience of architectural space. We investigate, manipulate, and visualize aspects of human experience previously beyond our perceptual reach in order to transcend previous limitations of the traditional design process. As a design studio, we are always looking for ways to utilize new technologies to better understand and enhance the human experience—for our clients and for ourselves. By developing new techniques and uses for these applications, we are creating new methods for conveying design information to our clients and elevating the overall performance opportunities of our buildings.

Shanghai Planetarium

Understanding Environmental Performance through Immersive Analytics

The Shanghai Planetarium study is an exploration in immersive data analytics to better understand environmental performance. The atrium of the Planetarium was run through an environmental analysis tool, Ladybug, and data relating to the number of daylight hours was extracted in the form of a colorized heat map and related sun vectors. These data points were made into 3D objects and explored immersively in VR as they relate to the atrium. We found that by exploring data experientially, we could create an immediate and visceral connection between data and the phenomenon being studied, in this case daylight.

Arizona State University

Human Performance and Approaching the Sentient Building

Working in collaboration with Unified Field, Ennead developed a custom mobile application for the Beus Law School that enhances intramural communication and collaboration. Looking to the future of digital "Sentient Building" opportunities, our team rebuilt the ASU digital 3D model in Unreal Engine and populated it with intelligent avatars that fall into three categories: professor, student, and visitor. In this virtual environment, a user can interact with each actor type by triggering a user profile to be displayed above the avatar revealing their category, name, mood and a social component. The study is the first step to simulating programmatic design layouts and analyzing their potential impact on levels of interactions betweens different user populations (i.e. between and among students, faculty, and visitors).

This recording of the ASU VR experience allows users to jump inside the building and interact with the spaces as if they were there in real life.

Archtober – The Real Unreal

As part of New York's Archtober, Ennead joined forces with IrisVR to host an event focusing on the expansive potential for virtual reality in architecture and the opportunities VR may afford to reveal the hidden data, or "real/unreal" aspects, that drive the performance of our buildings.

Ennead Research on Occupant-centric Buildings included in Tradeline Report

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Tradeline includes article titled "Creating and Managing More Occupant-centric Building" highlighting Ennead's research in the field.

Read full report here.